Here is the list of spells i think should be up for rebalancing, because they are nearly useless.
Hail-so inaccurate it rarely hits. Its fast though so maybe thats part of the point? Blood bolt seems just as fast but accurate and big damage, (but obviously a risky spell). Maybe just make hail a teensy bit more accurate?
Spit-still has one of the best mana to damage ratios, but lately has given way to magic missle as the go to spell. Spit is just too hard to hit with since it is so slow. The arc is cool but arcing makes it even slower and less likely to hit. Sure it could go around a corner but they will hear it a mile away and either teleport or shield. Ideas for spit include making it faster, or adding a charge feature like missle that increases speed or damage.
Phoenix-sorta self explanatory. When is the last time you were hit with a phoenix? I cant recall. Maybe never. Phoenix has always had some issues navigating the maps and such, but with its speed and noise once again its too easy to bring up a shield. Ideas for improving include doing damage through the shield, making it faster, or more stealthy.
Demi-i already railed on this one in the eastern realms spell thread, but here are ideas for improving it. 1. Make it do 50 damage instead of percent. This would give it an edge over lightning damage wise, while retaining lightnings utility as bait and insta damage. 2. Always do 50% damage, but scale cost to always be 50% of opponents health. 3. If demi is reflected, restores 50% of your health if it hits you. 4. Add charge feature to make it go faster......essentially biggest problem with the spell is if you hit anyone less than 100% hp its efficiency is just in the pits, and its hard to hit w as a slow ball spell.
pitched a great idea to me on making dome great again. As it absorbs hits it could regenerate mana as opposed to health. That way you gain an advantage by using dome rather than just being a more expensive shield that doesnt even reflect attacks. I added to this that in the case of blood bolt it could once again restore hp since thats what the spell uses.
Chaos leap- it costs the same as regular teleport, but with the risk of landing on spikes, poison, a tile engulfed in dragon flames, etc. Regular teleport seems better since you get to choose where you are headed. I know you dont have to aim w chaos leap, but i dont think its too hard to pick a blue tile generally. So my thought here to bring this spell back is make it interchangeable with the normal teleport spell so you dont waste two slots on teleports, and make chaos leap cheaper by a small amount since its riskier.
Anyone else have different ideas for these spells or see a different spell in need of balance?