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Spell Stats Archive

edited May 14 in Spells
As of patch 1.3.8, this chart will no longer be updated on the forum. Check the wiki for the current spell stats:
http://wiki.wandsgame.com/wiki/Spells#Spell_Comparison_Chart


@CharmedImSure started the spell comparison chart almost a year ago "mostly to keep track of the balance changes from version to version." So here's an archive of every spell comparison chart in chronological order.

Comments

  • edited September 2017
    v1.0.4 (Original Release)
    August 18, 2016
    1.0.4 - Wands Spell Comparison Chart
    SPELL MANA COST DAMAGE RATIO CHANGES
    Teleport 20 * * *
    Shield of Light 10? + 5 /sec + drain on hit * * *
    Acid Cloud 45 4 /sec 0 - 1.3 *
    Heavenly Dome 5 + 20 /sec * * *
    Devils Twins 35 * * *
    Armor of the Sun 30 * * *
    Hail of Death 5 5 1.0 *
    Lightning Strike 45 40 0.9 *
    Devils Spit 25 18 0.72 *
    Petrifying Prison 20 * * *
    Flaming Phoenix 50 up to 70 ?-1.4 *
    Blazing Meteor 45 25 0.56 *
    Electric Fist 30 7 (x5=35) 0.2-1.2 *
    Stone Demon 80 12 Varies *
    Chaos Leap 25 * * *
    Soil Spikes 55 25 0.45 *
    1.0.4 - Pickups
    PICKUP EFFECT GRAB SPAWN RESPAWN CHANGES
    Health +20 Health 1 sec 15 sec 45 sec *
    1.0.4 - Player
    MAX HEALTH MAX MANA MANA RECHARGE MANA RECHARGE FINAL CHANGES
    100 100 5 /sec (20 sec) 10 /sec (10 sec) *
  • edited September 2017
    v1.0.5
    August 26, 2016
    1.0.5 - Wands Spell Comparison Chart
    SPELL MANA COST DAMAGE RATIO CHANGES
    Teleport 20 * * *
    Shield of Light 10? + 5 /sec + drain on hit * * *
    Acid Cloud 45 4 /sec 0 - 1.3 *
    Heavenly Dome 5 + 20 /sec * * *
    Devils Twins 35 * * *
    Armor of the Sun 50 * * Cost from 30 to 50.
    Hail of Death 5 4 0.8 DMG from 5 to 4, reduced spread 40%.
    Lightning Strike 50 40 0.8 Cost from 45 to 50.
    Devils Spit 25 18 0.72 *
    Petrifying Prison 20 * * *
    Flaming Phoenix 50 up to 70 ?-1.4 Increased speed.
    Blazing Meteor 40 25 0.625 Cost from 45 to 40.
    Electric Fist 30 8 (x6=48) 0.3-1.6 # from 5 to 6, DMG from 7 to 8.
    Stone Demon 80 12 Varies *
    Chaos Leap 25 * * *
    Soil Spikes 45 25 0.56 Cost from 55 to 45.
    1.0.5 - Pickups
    PICKUP EFFECT GRAB SPAWN RESPAWN CHANGES
    Health +15 Health 1 sec 15 sec 45 sec Health from 20 to 15.
    1.0.5 - Player
    MAX HEALTH MAX MANA MANA RECHARGE MANA RECHARGE FINAL CHANGES
    100 100 5 /sec (20 sec) 10 /sec (10 sec) *
  • edited September 2017
    v1.0.7
    September 16, 2016
    1.0.71 - Wands Spell Comparison Chart
    SPELL MANA COST DAMAGE RATIO CHANGES
    Teleport 20 * * *
    Shield of Light 10? + 5 /sec * * Removed mana drain on hit.
    Acid Cloud 45 4 /sec 0 - 1.3 *
    Heavenly Dome 10 + 15 /sec * * Activation from 5 to 10, drain from 20 to 15.
    Devils Twins 35 * * Bug fixes.
    Armor of the Sun 50 * * *
    Hail of Death 5 (1st=10) 3 0.3/0.6 DMG from 4 to 3, increased spread, 1st x2 mana.
    Lightning Strike 50 40 0.8 Now reflected by Twins.
    Devils Spit 25 18 0.72 *
    Petrifying Prison 20 * * *
    Flaming Phoenix 50 ~16 to 60 0.3-1.2 Charge to go zoom, DMG increases over time, collision radius down.
    Blazing Meteor 40 25 0.625 Splash radius way up, collision radius down.
    Electric Fist 30 8 (x5=40) 0.3-1.3 Charge from 3 to 2 sec, # from 6 to 5.
    Stone Demon 80 11 Varies DMG from 12 to 11.
    Chaos Leap 25 * * Does not avoid Spike trap.
    Soil Spikes 40 25 0.625 Set trap, Dmgs Twin/Demon, place on Acid, cost 45 to 40, 1 at a time.
    1.0.71 - Pickups
    PICKUP EFFECT GRAB SPAWN RESPAWN CHANGES
    Health +15 Health 2 sec 30 sec 45 sec Grab from 1 to 2 sec, spawn from 15 to 30 sec.
    1.0.71 - Player
    MAX HEALTH MAX MANA MANA RECHARGE MANA RECHARGE FINAL CHANGES
    100 100 5 /sec (20 sec) 10 /sec (10 sec) *
  • edited September 2017
    Wands Spell Comparison Chart - v1.0.82 - October 3, 2016
    SPELL COST DAMAGE RATIO WARMUP SPEED DURATION
    Teleport 20 * * * 0.15s *
    Shield of Light 10 + 5/s * * * * Mana
    Acid Cloud 45 4/s 0-1.3 * * 20s
    Heavenly Dome 10 + 15/s * * * * Mana
    Devils Twins 35 * * * * DMG
    Armor of the Sun 50 * * * * DMG
    Hail of Death 5 (1st=10) 3 0.3/0.6 * ~13.3m/s *
    Lightning Strike 50 40 0.8 2s Instant *
    Devils Spit 25 18 0.72 * 10m/s *
    Petrifying Prison 20 * * * * 10s
    Flaming Phoenix 45 ~16-60 0.36-1.33 0s-2s 13,7,13m/s 60s
    Blazing Meteor 40 25 0.625 * 10->18m/s *
    Electric Fist 30 8 (x5=40) 0.3-1.3 0s-2s 12.5m/s *
    Stone Demon 80 12 Varies * 10m/s(prj) 35 HP
    Chaos Leap 25 * * * 0.15s *
    Soil Spikes 40 25 0.625 * * Touch
    1.0.82 - Pickups
    PICKUP EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    1.0.82 - Player
    MAX HEALTH MAX MANA MANA REFILL MANA REFILL FINAL
    100 100 5/s (20s) 10/s (10s)
  • edited September 2017
    Wands Spell Comparison Chart - 1.1.0 - December 8, 2016
    SPELL COST DAMAGE RATIO WARMUP SPEED DURATION
    Teleport 20 * * * 0.15s *
    Shield of Light 10 + 5/s * * * * Mana
    Acid Cloud 45 4/s 0-1.3 * * 20s
    Heavenly Dome 10 + 15/s * * * * Mana
    Devils Twins 35 * * * * DMG
    Armor of the Sun 50 * * * * DMG
    Hail of Death 5 (1st=10) 3 0.3/0.6 * ~13.3m/s *
    Lightning Strike 50 40 0.8 2s Instant *
    Devils Spit 25 18 0.72 * 10m/s *
    Petrifying Prison 20 * * * * 10s
    Flaming Phoenix 45 ~16-60 0.36-1.33 0s-2s 13,7,13m/s 60s
    Blazing Meteor 40 25 0.625 * 10->18m/s *
    Electric Fist 30 8 (x5=40) 0.3-1.3 0s-2s 12.5m/s *
    Stone Demon 80 12 Varies * 10m/s(prj) 35 HP
    Chaos Leap 25 * * * 0.15s *
    Soil Spikes 40 25 0.625 * * Touch
    1.1.0 - Pickups
    PICKUP EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    1.1.0 - Player
    MAX HEALTH MAX MANA MANA REFILL MANA REFILL FINAL
    100 100 5/s (20s) 10/s (10s)
    -Devil’s Spit: Projectiles now inflict damage even if multiple impacts are detected in a narrow timeframe.
    -Devil’s Spit: Fire rate decreased to 0.2 from 0.25.
    -Shield of Light: Improved deflect accuracy.
    -Shield of Light: Now blocks projectiles returned from Devil’s Twins
  • edited September 2017
    Wands Spell Comparison Chart - 1.1.1 and 1.1.2 - January 19, 2017
    SPELL COST DAMAGE RATIO WARMUP SPEED DURATION
    Teleport 20 * * * 0.15s *
    Shield of Light 10 + 5/s * * * * Mana
    Acid Cloud 35 4/s 0-1.3 * * 22s
    Heavenly Dome 20 + 15/s * * * * Mana
    Devils Twins 35 * * * * DMG
    Armor of the Sun 50 Block50% * * * DMG
    Hail of Death 5 (1st=10) 3 0.3/0.6 * ~13.3m/s *
    Lightning Strike 10 + 50 40 0.8 2s Instant *
    Devils Spit 25 18 0.72 * 10m/s *
    Petrifying Prison 20 * * * * 10s
    Flaming Phoenix 45 ~16-60 0.36-1.33 0s-2s 13,7,13m/s 60s
    Blazing Meteor 40 25 0.625 * 10->18m/s *
    Electric Fist 30 8 (x5=40) 0.3-1.3 0s-2s 12.5m/s *
    Stone Demon 80 10 Varies * 10m/s(prj) 50 HP
    Chaos Leap 25 * * * 0.15s *
    Soil Spikes 40 25 0.625 * * Touch
    1.1.2 - Pickups
    PICKUP EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    1.1.2 - Player
    MAX HEALTH MAX MANA MANA REFILL MANA REFILL FINAL
    100 100 5/s (20s) 10/s (10s)
    1.1.1
    -Lightning Strike now drains 10 mana on charge start.
    -Increased health for Stone Demon from 35 to 50 and added a health meter.
    -Decreased damage done by Stone Demon projectiles from 12 to 10.
    -Disabled the use of Acid Cloud and Petrifying Prison on the same tile.
    -Increased activation cost for Heavenly Dome from 10 to 20.
    -Removed health gain on Heavenly Dome hit.
    -Armor of the Sun now only blocks 50 % damage instead of the full amount of an attack.
    1.1.2
    -Decreased Acid Cloud mana cost from 45 to 35
    -Increased Acid Cloud duration from 20 to 22 seconds.
  • edited September 2017
    Patch 1.1.3
    Released February 7, 2017

    Spells
    SPELL COST DAMAGE RATIO WARMUP SPEED DURATION
    Teleport 20 * * * 0.15s *
    Shield of Light 10 + 5/s * * * * Mana
    Acid Cloud 35 ~4/sᵃ 0-2.9ᵇ * * 22s
    Heavenly Dome 15 + 10/s * * * * Mana
    Devils Twins 35 * * * * 1 Hit
    Armor of the Sun 50 Blocks 50% * * * 1 Hit
    Hail of Death 5 (1st=10) 3 0.3/0.6 * ~13.3m/s *
    Lightning Strike 10 + 50 40 0.67 2s Instant *
    Devils Spit 25 18 0.72 * 10m/s *
    Petrifying Prison 20 * * * * 10s
    Flaming Phoenix 45 15-60ᶜ 0.36-1.33 0s-2s 13,7,13m/s 60s
    Blazing Meteor 40 25 0.625 * 10->18m/s *
    Electric Fist 30 8 (x5=40) 0.3-1.3 0s-2s 12.5m/s *
    Stone Demon 80 10 Varies * 10m/s(prj) 50 HP
    Chaos Leap 25 * * * 0.15s *
    Soil Spikes 40 25 0.625 * * Touch
    ᵃWhen a player is in Acid Cloud, its damage starts at 1/s and increases at a rate of 1/s, peaking at 8/s. Doesn't damage Armor wearers.
    ᵇOne Acid Cloud could theoretically inflict 148 damage but I used 100 to calculate the maximum.
    ᶜPhoenix does more damage the longer it’s airborne, with a minimum of 15 and a maximum of 60.
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REFILL MANA REFILL LAST MIN
    100 100 5/s (20s) 10/s (10s)
  • Patch 1.1.4
    Released February 27, 2017

    Spells
    SPELL COST DAMAGE RATIO WARMUP SPEED DURATION
    Teleport 20 * * * 0.15s *
    Shield of Light 10 + 5/s * * * * Mana
    Acid Cloud 35 ~4/sᵃ 0-2.9ᵇ * * 22s
    Heavenly Dome 15 + 10/s * * * * Mana
    Devils Twins 35 * * * * 1 Hit
    Armor of the Sun 50 Blocks 50% * * * 1 Hit
    Hail of Death 5 3 0.6 * ~13.3m/s *
    Lightning Strike 10 + 50 40 0.67 2s Instant *
    Devils Spit 25 18 0.72 * 10m/s *
    Petrifying Prison 20 * * * * 10s
    Flaming Phoenix 45 15-60ᶜ 0.36-1.33 0s-2s 13,7,13m/s 60s
    Blazing Meteor 40 25 0.625 * 10->18m/s *
    Electric Fist 30 8 (x5=40) 0.3-1.3 0s-2s 12.5m/s *
    Stone Demon 80 10 Varies * 10m/s(prj) 50 HP
    Chaos Leap 20 * * * 0.15s *
    Soil Spikes 40 25 0.625 * * Touch
    ᵃWhen a player is in Acid Cloud, its damage starts at 1/s and increases at a rate of 1/s, peaking at 8/s. Doesn't damage Armor wearers.
    ᵇOne Acid Cloud could theoretically inflict 148 damage but I used 100 to calculate the maximum.
    ᶜPhoenix does more damage the longer it’s airborne, with a minimum of 15 and a maximum of 60.
    ᵈHail’s damage to mana ratio is lower in practice due to its poor accuracy.
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REFILL MANA REFILL LAST MIN
    100 100 5/s (20s) 10/s (10s)
  • edited September 2017

    Patch 1.2.0 - Eastern Realms
    Released May 4, 2017

    Spells
    SPELL COST DAMAGE RATIO WARMUP SPEED DURATION
    Teleport 20 * * * 0.15s *
    Shield of Light 10 + 5/s * * * * Mana
    Acid Cloud 35 ~4/sᵃ 0-2.9ᵇ * * 22s
    Heavenly Dome 15 + 10/s * * * * Mana
    Devils Twins 35 * * * * 1 Hit
    Armor of the Sun 40 Blocks 50% * * * 1 Hit
    Hail of Death 5 3 0.6ᵈ * ~13.3m/s *
    Lightning Strike 10 + 50 40 0.67 2s Instant *
    Devils Spit 25 18 0.72 * 10m/s *
    Petrifying Prison 20 * * * * 10s
    Flaming Phoenix 45 15-60ᶜ 0.36-1.33 0s-2s 13,7,13m/s 60s
    Blazing Meteor 40 25 0.625 * 10->18m/s *
    Electric Fist 30 8 (x5=40) 0.3-1.3 0s-2s 12.5m/s *
    Stone Demon 80 10 Varies * 10m/s(prj) 50 HP
    Chaos Leap 20 * * * 0.15s *
    Soil Spikes 40 25 0.625 * * Touch
    Blood Bolt 4 HP 8 * * Unknown *
    Dragon’s Breath 10/s 8/s-22/s 0.8-2.2 * Unknown Mana
    Demi 60 50% 0.02-0.83 * Unknown *
    Curse of the Undead 40 15 per pickup * * Instant Touchᵉ
    Magic Missile 12 8 0.67 * Unknown *
    Oxymora 40 8 * * Unknown Varies
    ᵃWhen a player is in Acid Cloud, its damage starts at 1/s and increases at a rate of 1/s, peaking at 8/s. Doesn't damage Armor wearers.
    ᵇOne Acid Cloud could theoretically inflict 148 damage but I used 100 to calculate the maximum.
    ᶜPhoenix does more damage the longer it’s airborne, with a minimum of 15 and a maximum of 60.
    ᵈHail’s damage to mana ratio is lower in practice due to its poor accuracy.
    ᵉCurse stays on an empty tile until a player enters it. Once a player is afflicted, the curse lasts for 15 seconds.
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REFILL MANA REFILL LAST MIN
    100 100 5/s (20s) 10/s (10s)
  • Patch 1.2.2
    Released June 9, 2017

    Spells
    SPELL COST DAMAGE RATIO WARMUP SPEED DURATION
    Teleport 20 * * * 0.15s *
    Shield of Light 10 + 5/s * * * * Mana
    Acid Cloud 35 ~4/sᵃ 0-2.9ᵇ * * 22s
    Heavenly Dome 15 + 5/s * * * * Mana
    Devils Twins 35 * * * * 1 Hit
    Armor of the Sun 40 Blocks 70% * * * 1 Hit
    Hail of Death 5 3 0.6ᵉ * ~13.3m/s *
    Lightning Strike 10 + 50 40 0.67 2s Instant *
    Devil’s Spit 25 18 0.72 * 10m/s *
    Petrifying Prison 20 * * * * 10s
    Flaming Phoenix 45 15-60ᶜ 0.36-1.33 0s-2s 13,7,13m/s 60s
    Blazing Meteor 40 25ᵈ 0.625 * 10->18m/s *
    Electric Fist 30 8 (x5=40) 0.3-1.3 0s-2s 12.5m/s *
    Stone Demon 80 10 Varies * 10m/s(prj) 60 HP
    -5 per shot
    Chaos Leap 20 * * * 0.15s *
    Soil Spikes 40 25 0.625 * * Touch
    Blood Bolt 4 HPᵍ 6 * * Unknown *
    Dragon’s Breath 10/s 8/s-22/s 0.8-2.2 * Unknown Mana
    Demi 50 50% 0.02-0.83 * 13m/s *
    Curse of the Undead 40 15 per pickup * * Instant Touch, 15sᶠ
    Magic Missile 12 8 0.67 * Unknown *
    Oxymora 40 8 * * Unknown 150 HP -8 per healing shot
    ᵃWhen a player is in Acid Cloud, its damage starts at 1/s and increases at a rate of 1/s, peaking at 8/s. Doesn't damage Armor wearers.
    ᵇOne Acid Cloud could theoretically inflict 148 damage but I used 100 to calculate the maximum.
    ᶜPhoenix does more damage the longer it’s airborne, with a minimum of 15 and a maximum of 60.
    ᵈA direct hit from Meteor does 25 damage. Otherwise, it will do less damage the further away it hits.
    ᵉHail’s damage to mana ratio is lower in practice due to its poor accuracy.
    ᶠCurse stays on an empty tile until a player enters it. Once a player is afflicted, the curse lasts for 15 seconds.
    ᵍBlood Bolt costs less HP when wearing Armor (2 instead of 4)
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REFILL MANA REFILL LAST MIN
    100 100 5/s (20s) 10/s (10s)
  • Patch 1.2.3
    Released August 25, 2017

    Spells
    SPELL COST DAMAGE RATIO WARMUP SPEED DURATION
    Teleport20 * * * 0.15s *
    Shield of Light 15 + 5/s * * * * Mana
    Acid Cloud 35 ~4/sᵃ 0-2.9ᵇ * * 22s
    Heavenly Dome 15 + 5/s * * * * Mana
    Devils Twins 35 * * * * 1 Hit
    Armor of the Sun 40 Blocks 70% * * * 1 Hit
    Hail of Death 5 3 0.6ᵉ * ~13.3m/s *
    Lightning Strike 10 + 50 40 0.67 2s Instant *
    Devil’s Spit 25 18 0.72 * 10m/s *
    Petrifying Prison 20 * * * * 10s
    Flaming Phoenix 45 15-60ᶜ 0.36-1.33 0s-2s 13,7,13m/s 60s
    Blazing Meteor 40 25ᵈ 0.625 * 10->18m/s *
    Electric Fist 30 8 (x5=40) 0.3-1.3 0s-2s 12.5m/s *
    Stone Demon 80 10 * * 10m/s(prj) 50 HP - 5 per shot
    Chaos Leap 20 * * * 0.15s *
    Soil Spikes 40 25 0.625 3s * Touch
    Blood Bolt 3HP 6 * * Unknown *
    Dragon’s Breath 10/s 8/s-22/s 0.8-2.2 * Unknown Mana
    Demi 50 50% 0.02-0.83 * 13m/s *
    Curse of the Undead 40 15 per pickup * * Instant Touch, 15sᶠ
    Magic Missile 15 8 0.533 * Unknown *
    Oxymora 40 8 * * Unknown 150 HP - 8 per healing shot
    ᵃWhen a player is in Acid Cloud, its damage starts at 1/s and increases at a rate of 1/s, peaking at 8/s. Doesn't damage Armor wearers.
    ᵇOne Acid Cloud could theoretically inflict 148 damage but I used 100 to calculate the maximum.
    ᶜPhoenix does more damage the longer it’s airborne, with a minimum of 15 and a maximum of 60.
    ᵈA direct hit from Meteor does 25 damage. Otherwise, it will do less damage the further away it hits.
    ᵉHail’s damage to mana ratio is lower in practice due to its poor accuracy.
    ᶠCurse stays on an empty tile until a player enters it. Once a player is afflicted, the curse lasts for 15 seconds.
    ᵍBlood Bolt costs less HP when wearing Armor (2 instead of 3)
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REFILL MANA REFILL LAST MIN
    100 100 5/s (20s) 10/s (10s)
  • edited October 2017

    Patch 1.2.3.2
    Released September 1, 2017

    Spells
    NAME ICON COST DAMAGE RATIO WARMUP SPEED DURATION
    Acid Cloud image 35 ~4/sᵃ 0-2.9ᵇ * * 22s
    Armor of the Sun image 40 Blocks 70% * * * 1 Hit
    Blazing Meteor image 40 25ᵈ 0.625 * 10->18m/s *
    Blood Bolt image 3HPᵍ 6 * * Unknown *
    Chaos Leap image 20 * * * 0.15s *
    Curse of the Undead image 40 15 per pickup * * Instant Touch, 15sᶠ
    Demi image 50 50% 0.02-0.83 * 13m/s *
    Devil’s Spit image 25 18 0.72 * 10m/s *
    Devil’s Twins image 35 * * * * 1 Hit
    Dragon’s Breath image 10/s 8/s-22/s 0.8-2.2 * Unknown Mana
    Electric Fist image 30 8 (x5=40) 0.3-1.3 0s-2s 12.5m/s *
    Flaming Phoenix image 45 15-60ᶜ 0.36-1.33 0s-2s 13,7,13m/s 60s
    Hail of Death image 5 3 0.6ᵉ * ~13.3m/s *
    Heavenly Dome image 15 + 5/s * * * * Mana
    Lightning Strike image 10 + 50 40 0.67 2s Instant *
    Magic Missile image 15 8 0.533 * Unknown *
    Oxymora image 40 8 * * Unknown 150 HPʰ
    Petrifying Prison image 20 * * * * 10s
    Shield of Light image 15 + 5/s * * * * Mana
    Soil Spikes image 40 25 0.625 3s * Touch
    Stone Demon image 80 10 * * 10m/s(prj) 50 HPʰ
    Teleport image 20 * * * 0.15s *
    ᵃWhen a player is in Acid Cloud, its damage starts at 1/s and increases at a rate of 1/s, peaking at 8/s. Doesn't damage Armor wearers.
    ᵇOne Acid Cloud could theoretically inflict 148 damage but I used 100 to calculate the maximum.
    ᶜPhoenix does more damage the longer it’s airborne, with a minimum of 15 and a maximum of 60.
    ᵈA direct hit from Meteor does 25 damage. Otherwise, it will do less damage the further away it hits.
    ᵉHail’s damage to mana ratio is lower in practice due to its poor accuracy.
    ᶠCurse stays on an empty tile until a player enters it. Once a player is afflicted, the curse lasts for 15 seconds.
    ᵍBlood Bolt costs less HP when wearing Armor (2 instead of 3)
    ʰStone Demon loses 5 HP per shot. Oxymora loses 8 HP per healing shot.
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REGEN MANA REGEN LAST MIN
    100 100 8/s 12/s
  • edited November 2017

    Patch 1.3.0
    Released September 28, 2017

    Spells
    NAME ICON COST DAMAGE RATIO WARMUP SPEED DURATION
    Acid Cloud image 35 ~4/sᵃᵇ 0-2.1 * * 12s
    Armor of the Sun image 40 Blocks 70% * * * 1 Hit
    Blazing Meteor image 40 25ᶜ 0.63 * 10->18m/s *
    Blood Bolt image 2HPᵈ 6 * * Unknown *
    Chaos Leap image 20 * * * 0.15s *
    Curse of the Undead image 40 15 per pickup * * Instant Touch, 15sᵉ
    Demi image 50 50% 0.02-1.00 * 13m/s *
    Devil’s Spit image 25 18 0.72 * 10m/s *
    Devil’s Twins image 35 * * * * 1 Hit
    Dragon’s Breath image 10/s 8/s-22/s 0.80-2.20 * Unknown Mana
    Electric Fist image 30 8 (x5=40) 0.30-1.33 0s-2s 12.5m/s *
    Flaming Phoenix image 45 15-60ᶠ 0.36-1.33 0s-2s 13,7,13m/s 60s
    Hail of Death image 5 3 0.60 * ~13.3m/s *
    Heavenly Dome image 15 + 5/s * * * * Mana
    Lightning Strike image 15 + 45 40 0.67 2s Instant *
    Magic Missile image 15ʰ 8 (x3=24) 0.53-0.80 * Unknown *
    Oxymora image 40 8 * * Unknown 150 HPⁱ
    Petrifying Prison image 20 * * * * 10s
    Shield of Light image 15 + 5/s * * * * Mana
    Soil Spikes image 40 25 0.63 3s * Touch
    Stone Demon image 80 10 * * 10m/s(prj) 50 HPⁱ
    Teleport image 20 * * * 0.15s *
    ᵃWhen a player is in Acid Cloud, its damage starts at 2/s and increases at a rate of 1/s, peaking at 8/s.
    Acid Cloud does 30% of its normal damage through Armor
    ᶜA direct hit from Meteor does 25 damage. Otherwise, it will do less damage the further away it hits.
    ᵈBlood Bolt costs less HP when wearing Armor (1 instead of 2)
    ᵉCurse stays on an empty tile until a player enters it. Once a player is afflicted, the curse lasts for 15 seconds.
    ᶠPhoenix does more damage the longer it’s airborne, with a minimum of 15 and a maximum of 60.
    Hail’s accuracy has been improved.
    ʰIt costs 30 to shoot 3 Missiles when charged.
    ⁱOxymora loses 16 HP per healing shot. Stone Demon loses 5 HP per shot.
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REGEN MANA REGEN LAST MIN
    100 100 8/s 12/s
  • edited December 2017

    Patch 1.3.2
    Released November 2, 2017

    Spells
    NAME ICON COST DAMAGE RATIO WARMUP SPEED DURATION
    Acid Cloud image 35 4-8/s 0-2.2 * * 12s
    Armor of the Sun image 40 Blocks 70% * * * 1 Hit
    Blazing Meteor image 40 25ᶜ 0.63 * 10->18m/s *
    Blood Bolt image 2 HPᵈ 6 * * Unknown *
    Chaos Leap image 20 * * * 0.15s *
    Curse of the Undead image 40 15 per pickup * * Instant Touch, 15sᵉ
    Demi image 50 50% 0.02-1.00 * 13m/s *
    Devil’s Spit image 25 18 0.72 * 10m/s *
    Devil’s Twins image 35 * * * * 1 Hit
    Dragon’s Breath image 10/s 8/s-22/s 0.80-2.20 * Unknown Mana
    Electric Fist image 30 8 (x5=40) 0.30-1.33 0s-2s 12.5m/s *
    Flaming Phoenix image 45 15-60ᶠ 0.36-1.33 0s-2s 13,7,13m/s 60s
    Hail of Death image 5 3 0.60 * ~13.3m/s *
    Heavenly Dome image 15 + 5/s * * * * Mana
    Lightning Strike image 15 + 45 40 0.67 2s Instant *
    Magic Missile image 15ᵍ 8 (x3=24) 0.53-0.80 0s or 0.5s Unknown *
    Oxymora image 40 10ʰ * * Unknown 100 HP
    Petrifying Prison image 30 * * * * 5s
    Shield of Light image 15 + 5/s * * * * Mana
    Soil Spikes image 40 25 0.63 3s * Touch
    Stone Demon image 80 10 * * 10m/s(prj) 50 HPⁱ
    Teleport image 20 * * * 0.15s *
    ᵃWhen a player is in Acid Cloud, its damage starts at 4/s and increases at a rate of 1/s, peaking at 8/s.
    Acid Cloud has a 1 second delay before it starts inflicting damage when cast directly on a player
    ᶜA direct hit from Meteor does 25 damage. Otherwise, it will do less damage the further away it hits.
    ᵈBlood Bolt costs 1 HP instead of 2 when wearing Armor
    ᵉCurse stays on an empty tile until a player enters it. Once a player is afflicted, the Curse lasts for 15 seconds.
    ᶠPhoenix does more damage the longer it’s airborne, with a minimum of 15 and a maximum of 60.
    ᵍIt costs 30 mana to shoot 3 Missiles when charged.
    ʰOxymora’s yellow projectile heals 5 HP
    ⁱOxymora and Stone Demon lose 5 HP for every projectile they fire
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REGEN MANA REGEN LAST MIN
    100 100 8/s 12/s
  • edited February 22

    Patch 1.3.4
    Released December 19, 2017

    Spells
    NAME ICON COST DAMAGE RATIO WARMUP SPEED DURATION
    Acid Cloud image 35 4-8/sᵃᵇ 0-2.20 * * 12s
    Armor of the Sun image 40 Blocks 70% * * * 1 Hit
    Blazing Meteor image 40 25ᶜ 0.63 * 10->18m/s *
    Blood Bolt image 2 HPᵈ 6 * * Unknown *
    Chaos Leap image 20 * * * 0.15s *
    Curse of the Undead image 40 15 per pickup * * Instant Touch, 15sᵉ
    Demi image 50 50% 0.02-1.00 * 13m/s *
    Devil’s Spit image 25 18 0.72 * 10m/s->20m/s *
    Devil’s Twins image 35 * * * * 1 Hit
    Dragon’s Breath image 10/s 10-20 1.00-2.00 * Unknown Mana
    Electric Fist image 30 8 (x5=40) 0.30-1.33 0s-2s 12.5m/s *
    Flaming Phoenix image 25 10-25 0.40-1.00 0s-2s 13,7,13m/s 60s
    Hail of Death image 5 3 0.60 * ~13.3m/s *
    Heavenly Dome image 15 + 5/s * * * * Mana
    Lightning Strike image 15 + 45 40 0.67 1.5s Instant *
    Magic Missile image 15ᵍ 8 (x3=24) 0.53-0.80 0s or 0.5s Unknown *
    Oxymora image 40 10ʰ * * Unknown 100 HPⁱ
    Petrifying Prison image 30 * * * * 5s
    Shield of Light image 15 + 5/s * * * * Mana
    Soil Spikes image 40 25 0.63 3s * Touch
    Stone Demon image 80 10 * * 10m/s(prj) 50 HPⁱ
    Teleport image 20 * * * 0.15s *
    ᵃWhen a player is in Acid Cloud, its damage starts at 4/s and increases at a rate of 1/s, peaking at 8/s.
    ᵇAcid Cloud has a 1 second delay before it starts inflicting damage when cast directly on a player
    ᶜA direct hit from Meteor does 25 damage. Otherwise, it will do less damage the further away it hits
    ᵈBlood Bolt costs 1 HP instead of 2 when wearing Armor
    ᵉCurse stays on an empty tile until a player enters it. Once a player is afflicted, the Curse lasts for 15 seconds
    ᶠPhoenix does more damage the longer it’s airborne
    ᵍIt costs 30 mana to shoot 3 Missiles when charged
    ʰOxymora’s yellow projectile heals 2 HP
    ⁱOxymora and Stone Demon lose 5 HP for every projectile they fire
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REGEN MANA REGEN LAST MIN
    100 100 8/s 12/s
  • Patch 1.3.6 (current version)
    Released February 22, 2018

    Spells
    NAME ICON COST DAMAGE RATIO WARMUP SPEED DURATION
    Acid Cloud image 35 4-8/sᵃᵇ 0-2.20 * * 12s
    Armor of the Sun image 40 Blocks 70% * * * 1 Hit
    Blazing Meteor image 40 25ᶜ 0.63 * 10->18m/s *
    Blood Bolt image 2 HPᵈ 6 * * Unknown *
    Cerberus Collars* image 35 10 0.29 1s * 10s
    Chaos Leap image 20 * * * 0.15s *
    Curse of the Undead image 40 15 per pickup * * Instant Touch, 15sᵉ
    Demi image 50 50% 0.02-1.00 * 13m/s *
    Devil’s Spit image 25 18 0.72 * 10m/s->20m/s *
    Devil’s Twins image 35 * * * * 1 Hit
    Disc of Antioch* image 25 7 per bounce 0.28-1.68 * 12.5m/s 2-5 bounces
    Dragon’s Breath image 10 + 10/s 10-20 1.00-2.00 * 20m/s Mana
    Electric Fist image 30 8 (x5=40) 0.30-1.33 0s-2s 12.5m/s *
    Flaming Phoenix image 35 15-30 0.43-0.86 0s-2s 13,7,13m/s 60s
    Hail of Death image 5 3 0.60 * ~13.3m/s *
    Heavenly Dome image 15 + 5/s * * * * Mana
    Lightning Strike image 15 + 45 40 0.67 1.5s Instant *
    Magic Missile image 15ᵍ 8 (x3=24) 0.53-0.80 0s or 0.5s Unknown *
    Oxymora image 40 10ʰ * * Unknown 100 HPⁱ
    Petrifying Prison image 30 * * * * 5s
    Shield of Light image 15 + 5/s * * * * Mana
    Soil Spikes image 40 25 0.63 3s * Touch
    Stone Demon image 80 10 * * 10m/s(prj) 50 HPⁱ
    Teleport image 20 * * * 0.15s *
    *New spell
    ᵃWhen a player is in Acid Cloud, its damage starts at 4/s and increases at a rate of 1/s, peaking at 8/s.
    ᵇAcid Cloud has a 1 second delay before it starts inflicting damage when cast directly on a player
    ᶜA direct hit from Meteor does 25 damage. Otherwise, it will do less damage the further away it hits
    ᵈBlood Bolt costs 1 HP instead of 2 when wearing Armor
    ᵉCurse stays on an empty tile until a player enters it. Once a player is afflicted, the Curse lasts for 15 seconds
    ᶠPhoenix does more damage the longer it’s airborne
    ᵍIt costs 30 mana to shoot 3 Missiles when charged
    ʰOxymora’s yellow projectile heals 2 HP
    ⁱOxymora and Stone Demon lose 5 HP for every projectile they fire
    Pickups
    TYPE EFFECT GRAB SPAWN RESPAWN
    Health +15 Health 2s 30s 45s
    Player
    MAX HEALTH MAX MANA MANA REGEN MANA REGEN LAST MIN
    100 100 8/s 12/s
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