Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

In this Discussion

1.3.0 - Reticle feedback when looking at targetable Teleport Beacon

edited October 2017 in Bugs

Platform: GearVR
Device: S7E Snapdragon, Android 7.0, Matricom XYBA gamepad
Username: PleasedToMeetYou
Wands Version: 1.3.0 (Rift Release)

There are a number of hidden (or nearly hidden) teleports that do not look at all like you can teleport to them, which ends up feeling a bit like an exploit. I intend to address some of these on a case by case basis, but I wanted to suggest a more general purpose solution that would be useful anyway:

When the player is pointing at a valid teleport location, the reticle should change to reflect this in some way (add a circle or hash marks to the icon or something).

There is clear visual feedback that a beacon is being focused on built into the beacon FX itself, but the beacon is sometimes not entirely visible. It would help if the reticle also gave a clue as to when a valid teleport location was in focus. This would also expose some of those hidden teleports in a way that wouldn't feel like a cheat (if you look at the right spot, the reticle clearly indicates you can teleport...whereas right now, you'd have to test it out and hope for the best).

This is also probably important for Rift players who can move around making the visibility of teleport beacons hard to control.


  • UPDATE: There were different reticles added at some point before 1.3.9 to indicate modes like Shield, Target or Teleport...however, the Teleport reticle only feeds back when you are in "teleport mode". There is no change to the reticle to indicate when you are focused on a valid teleport beacon as requested in the original report.
Sign In or Register to comment.