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gilch

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gilch
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  • Version 2 of COUNTERSPELL -- 10 mana/s. A yellow ray instantly destroys any projectiles it touches, including your own. Also drains and destroys statue/trap spells if focused on their tile for several seconds (with time perhaps proportional to the …
  • Instant guaranteed damage is kind of broken. Runners can deal a little damage and then avoid you the rest of the game. That's why they added a delay to gas. Making Prison deal damage might have the same issue. Currently, Leap, Shield, and Dome are …
  • ECTOPLASMIC ORB -- 60 mana. Projectile temporarily turns a volume of space ethereal on impact. Lasts 6 sec. If you hit a wall, it becomes partially transparent and ripples. You can fire projectiles and target beacons through it. Players or statues…
  • POCKET PORTAL -- 40 mana. Create a passageway between two locations. This is like the portal gun from Portal. You can open these on most surfaces. Rather than having a blue/orange end like the portal gun, it's just a link between the last two. Open…
  • SPELLBINDING SILK -- 30 mana. Create a web to absorb projectiles and block access. The web is approximately triangular--a flat face, but the edges are a bit concave. You have to hit three anchor points. The first is straight line-of-sight. At this …
  • CURSE OF RORRIM -- 40 mana. Large, fast projectile, instantly mirror-flips a target front-to back. This inverts the horizontal axis of the target--from the attacker's perspective. To the victim, the world appears inverted on that axis. So they have…
  • ETHEREAL EYE -- Hold the trigger to cast your right eye as a projectile. 12 mana, plus 4/sec. 15 damage. (Your left eye stays in your head). Your visual field (on the right side only) flies along with the eye. Its line of sight is always parallel …
  • I remembered another one. SIPHON -- a ray that drains mana from your opponent, but only if you have less. If you have more, it works in reverse! Also works on Demon/Oxymora, counting their HP as mana, and instakills twins.
  • That's seven still missing. I sort of remember them. MANA CANDLE -- passive relic doubles mana regeneration but reduces max mana, so you can't equip expensive spells. MANA CRYSTAL -- passive relic doubles mana capacity, but halves regeneration rate …
  • OccyRing was able to find some of them in the changelog. I'll put them in here for now. Shadow Image: 45 mana. Appears to work like a normal teleport, but you don't move. Instead, you project your shadow to the targeted tile and you become invisibl…
  • So, all my posts got accidentally deleted (not my fault), and it looks like they're not coming back. That's why parts of this thread don't make sense. @OccyRing wasn't just talking to himself there. I'm not sure if can I remember everything I had h…